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BioShock 4 is on the way eventually, though there's no telling when. When it does arrive, it should follow in Infinite's ...
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The Case for BioShock 4 Taking Place in Rapture - MSN
Rapture’s Change in BioShock 1 and 2 . By the time a man named Jack, the protagonist of BioShock 1, journeyed to Rapture in 1960, Rapture lost all sense of order and tranquility, with most ...
"BioShock" is returning to the sea. An upcoming downloadable chapter of the popular video game "BioShock Infinite" will be set in the underwater metropolis Rapture, Irrational Games creative ...
BioShock found a way to make its city of Rapture feel open-world despite being a largely liner first-person RPG. How BioShock Made Rapture Feel Like an Open-World Open Menu Close Menu ...
BioShock's Failed Fictional City Of Rapture Is More Rooted In Reality Than You Might Think. As BioShock celebrates its 15-year anniversary, we take a critical look back at the underwater city of ...
A good amount of Bioshock will be spent in agony trying to decide which powers to use, what guns to upgrade, and if it's worth using your last auto-hack tool to get into that safe.
For a game like Bioshock, vulnerability was a vital component, and Irrational built atop it as Rapture’s unnerving foundation. I walked into rooms worrying about whether I had enough items to ...
Two and a half years later, BioShock 2 brings us back to Rapture for a new adventure. But enough teasing, we've been playing the game for quite some time now and here are our thoughts: ...
Which is all by way of saying that there is just no way BioShock 2 (available now for PS3, Xbox 360, and PC) could re-create that singular rush of discovery from the first game. Thankfully, it ...
Rapture is the one constant between all three BioShock games for good reason. Founded by Andrew Ryan, Rapture’s construction finalized in alternate-history 1951 off the coast of Reykjavik, Iceland.
Bioshock was the spiritual sequel to System Shock 2. Like Bioshock, System Shock 2’s combat was less than inspiring, but the game succeeded because of its emphasis on player vulnerability.
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