News

Halfbrick has teamed up with Apple's App Store team to offer Fruit Ninja fans a free month of Apple Arcade. The deal is available for both ...
Apple’s online gaming subscription service, Apple Arcade, has been on a pretty good roll lately, introducing PGA Tour Pro ...
Apple and Halfbrick Studios are giving fans a chance to play Apple Arcade free for a month, tying it to a new "Bluey" crossover event in "Fruit Ninja Classic+." ...
Fruit Ninja has a juicy history that stretches back more than a decade, but Samantha Turner, lead gameplay programmer at the game’s Halfbrick Studios, says the Apple Vision Pro version — Super ...
Fruit Ninja from Halfbrick Studios was developed for the iPhone in 2010, and since then, it's been one of the best-known mobile games. The Apple Arcade version is set to come to the Vision Pro, ...
Since I can’t cover everything, here are some recommended articles from other websites. ° From 9to5Mac: Apple now allows app developers to show retention offers when users try to cancel a subscription ...
Two years after it first hit the App Store, Australian studio Halfbrick has announced downloads of Fruit Ninja have passed the 300 million mark.. Said stat has been released as part of a package of ...
Halfbrick's announced the two-year anniversary of Fruit Ninja, with other stats to celebrate the anniversary. In the two years the game has existed, 300 million players have played the game, 50 ...
Fruit Ninja is the second-most popular casual game, trailing only Angry Birds. Halfbrick spokesman Phil Larsen said Thursday that it appeals to nontraditional gamers as well as hardcore console users.
Developed by Halfbrick Studios, Fruit Ninja HD is a funny, quick game for the iPad that combines two ideal game qualities: Itu2019s easy to learn and fun to master.
Original Article (July 7th, 2021): Halfbrick says Fruit Ninja VR 2 takes the classic arcade VR experience and adds in “gorgeous areas to explore, never before seen fruit-slicing techniques, and ...
Fruit Ninja hit its first million downloads on the App Store within 74 days of its launch back in April. Reaching its second million has taken the developer a further 78 days. Fruit for all. Said ...