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This pattern of small spaces feeding into bigger spaces exists in plenty of video games and is a general premise within the design of ... "How Video Game Architecture is Speaking to You" 15 Jan ...
Video game architecture varies wildly. There are realistic historical cities like the ones in Assassin's Creed or the contemporary Japan of Like a Dragon.Fantastic interpretations of architecture ...
Second Life developer Linden Lab has revealed its next project as Patterns, a game about crafting a world out of geometric shapes and sharing it with others.. The Minecraft influence is ...
Interesting book on patterns in architecture written by Paul Andersen and David Salomon.. We first heard from Paul, founder of !ndie Architecture, when he was on the short list for the 2009 P.S.1 ...
Players need a frame of reference to understand games, and this is why most game environments resemble, at least in some way, real-world architecture. Video game architecture varies wildly.