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The global gamification in education market is expected to reach USD 1,030.0 million in 2021. Demand for the market is ...
There is a rather large distinction between gamification and game-based learning in terms of outcome and execution. Game-based learning is useful for teachers and students when used to expand ...
Studies suggest that gamification may improve learning outcomes in health professionals, although the mechanisms underlying gamified educational interventions still require further exploration.
Gamification has been shown to enhance engagement ... objectives and assessment tools to measure its impact on learning outcomes in the real world, including clinical decision-making.
Microbiology education plays a critical role in preparing students for careers in the healthcare industry, scientific research, and biotechnology. As the ...
Gaming can be a fun pastime for many students. After a long day of classes and life-draining exams, having the chance to chill and play any of the big titles such as Minecraft, Animal Crossing or the ...
The classroom isn’t what it used to be. Chalkboards are fading. Worksheets are going digital. Students are now tapping ...
As Malaysia accelerates its digital transformation through national initiatives such as MyDIGITAL and the newly enacted Cyber ...
Available only in Japanese for now, Monoxer Jr. employs a user-friendly interface and gamification elements ... lookout for ...