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I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
Maya now includes Bifrost procedural effects ... where digital sculpting is better for organic structures such as characters and animals. 3D models can be created for a variety of applications ...
Packed with groundbreaking upgrades, CC5 introduces HD character bases with subdivision support, advanced shaders, and a next ...
Game development in 5is more demanding than ever, with players expecting hyper-detailed characters, lifelike environments, ...