After the release of Metal Gear Solid 4 in 2008, Konami wanted to ease their development process for future games. They ...
He's explaining what open-world gameplay means in the context of the Metal Gear universe, and Kojima uses the water bottle as an anchor. It's a way to explain how The Phantom Pain is open ...
That game, of course, is Metal Gear Solid 5: The Phantom Pain. The company ... and players to rethink their approaches to stealth gameplay. That rethinking works remarkably well.