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The Room VR, and the art of getting players unstuck. Skip to main content / Remembering ... The rooms are bigger, you’re inside the puzzles instead of looking at them through a screen, ...
The Verdict. The Room VR: A Dark Matter does a great job of making its interactive puzzle boxes more than just hunting for the right knob, often leaning into what VR does best by putting you into ...
Ubisoft has a new “VR escape room” set in the world of Assassin’s Creed that you can play at over 100 different locations around the world. It’s fun, but despite its stated ties to ...
If you have been following The Room series from developer Fireproof Games, you will know it has built a well-deserved reputation for high quality and very entertaining brainteaser experiences. What ...
The Room VR: A Dark Matter is the fifth game in the Room series and while it's the first one to make the jump to VR, its spooky escape room escapades seem like a perfect fit for the medium.
Following in a long line of escape-the-room first-person puzzle games, the upcoming videogame Drunk Room adds a simple narrative twist: you're drunk. In this case, you're recovering from a ...
A new high-tech virtual reality escape game experience will take players to a whole new level when it opens April 6 at Escape the Room Challenge in West Chester. For those unfamiliar with the VR ...
Statik is doing just that, with an undeniably unique puzzle game that takes one of VR’s weaknesses and turns it into a strength. Update (3/26/17, 11:24PM PT): Statik now has a release date of ...
This involves solving 3D puzzles in both VR and AR, with the game switching between the two when needed. The game will also release on Apple Vision Pro, Meta Quest 3, and Steam.
Inside is a pair of AMOLED screens with a combined resolution of 2880 x 1600 pixels, ... a VR escape room called Space Station Tiberia, ... After completing one set of puzzles in there, ...
At first, Horizon seemed like yet another crazy experiment from Facebook, leveraging its social strength and limitless resources to build the “ultimate” social VR experience. Given the niche ...
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