Shadows will feature some number of "unclimbable surfaces" without physical handholds ... has tended to make the open worlds feel a bit flat. It might not seem like a big change at first blush ...
A shadow forms when an opaque or non-transparent object blocks light from passing through and reaching a surface on the other ... to different directions on the flat plate. The markings around ...
Without post-processing, the two not-quite-flat surfaces result in an inconsistent line with a varying gap between them. By designing in a shadow line, the two parts will not only self-locate to ...
It does not produce shadows or reflections. The surface normals at the triangle's points are used to create RGB values, which are averaged across the triangle's surface. See flat shading and Phong ...
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