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When the collection was first unveiled, my first thought was, “Ok, how are motion controls going ... safe to say that Super Mario Galaxy’s journey from the Nintendo Wii over to the Switch ...
Since Super Mario Galaxy relied on the Wii Remote motion controls when it released on the Wii in 2006, some changes needed to be made for the Switch version. There are three different options for ...
Released in 2007, Super Mario Galaxy arrived on the Wii and took advantage of the console's motion control peripherals to activate Mario's spin ability and fire star bits in Co-Star mode.
One game in the Super Mario 3D All-Stars collection that's got some extra attention so far is Super Mario Galaxy. Right now, it's mostly because everyone wants to know how motion controls in this ...
Porting a game like “Super Mario Galaxy” to the Nintendo Switch ... space-faring platformer made its debut on Wii in 2007, primed with motion controls that let Mario spin, balance and hop ...
The original Super Mario Galaxy on Wii, you see, featured motion control support for Mario's spin attack, alongside Wii Remote pointer functionality, enabling players to shift a cursor around the ...
Now the Wii ... Mario by shooting star bits at enemies. It’s nice that fans will have the option to play the game without motion controls, as it should go a long way towards making Super Mario ...
Super Mario Galaxy introduces a number of innovative new gameplay mechanics to the long-running franchise. The game makes excellent use of the Wii's motion controls and is the first and only 3D ...
The series has single-handedly defined Nintendo and its consoles over the past 25 years and is showing no signs of slowing down at this point. The original Super Mario Galaxy introduced so many ...
Released in 2007, Super Mario Galaxy arrived on the Wii and took advantage of the console's motion control peripherals to activate Mario's spin ability and fire star bits in Co-Star mode.