Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible ...
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system.
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
Middle-earth: Shadow of Mordor's Nemesis system is easily the most iconic thing about it, and its origins might not be what ...
Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory ...
In a recent video that was quickly removed, former WB Games vice president Laura Fryer revealed the inspiration behind an ...
A former vice president of Warner Bros Games has revealed the true genesis of Monolith's beloved Nemesis system.
Batman: Arkham Asylum’s success was overshadowed by used game sales, forcing Warner Bros. to create the Nemesis System.
One of the biggest what-ifs in licensed games was Pandemic's adaptation of The Dark Knight, which never ended up releasing.
Monolith worked on Batman game with what would've been the first version of the Nemesis system. Christopher Nolan said didn't ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results