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In a just world, Transformers: Dark of the Moon would be a bit of a victory ... and little in the way of genuine impact as Soundwave fires off a sonic boom. In the Detroit section you can blow ...
Dark of the Moon ... between Soundwave and Shockwave to know that it's their ability to change from robots into vehicles, weapons, boom boxes, and other things that defines the Transformers.
When you play the movie tie-in, Transformers: Dark of the Moon, the surprise isn't that ... For a good chunk of Soundwave's chapter, you control his tiny bird companion, Laserbeak.
could watch yesterday’s Super Bowl spot and hazard a guess about which vintage character makes a return in Transformers: Dark of the Moon — Laserbeak. After the jump, we dissect what we think ...
Transformers: War for Cybertron was a great leap in the right direction for the autobots and decepticons and now High Moon and Activision look to follow that up with Transformers: Dark of the Moon.
It’s had less than a year to make an entire game based on that Transformers: Dark of the Moon movie they’ve ... Ironhide, Mirage, Soundwave, Starscream, Megatron, and (the one you’ve all ...
In the case of Transformers: Dark of the Moon, ... It’s not that Transformers is terrible exactly. It’s far from the greatest of titles but it’s not soul crushingly awful either ...
Pulled onto movie tie-in duty in order to capitalise on the release of Michael Bay's upcoming Dark Of The Moon, High Moon's latest Transformers ... Starscream, Soundwave and both faction leaders.
You won’t hear me say that Michael Bay hasn’t grown as a filmmaker. Transformers: Dark of the Moon expands to a brain-numbing 154 minutes, leaving the 2007 Transformers (143 minutes ...
the list goes on. And time feels like it's at the root of all of Transformers: Dark of the Moon's problems. Too much time spent waiting for things to happen. Too much time doing the same things ...