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Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Can Unity just unilaterally alter the fee structure its developers were relying on, even for development projects that were started (or even completed) under completely different legal terms?
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Unity dumps the runtime fee that caused a developer revolt - MSNUnity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses ...
Unity killed its controversial Runtime Fee today. Announced last year, the Runtime Fee drew harsh criticism for its per-install pricing.
Unity (U) on Runtime Fees: the impact of this business model change to have minimal benefit in 2024 The controversial Runtime Fees aren't expected to be a boon for Unity next year.
The letter in full from Unity's Marc Whitten reads: To our community: I’m Marc Whitten, and I lead Unity Create which includes the Unity engine and editor teams. I want to start with simply this: I am ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity has introduced a revamped version of its new pricing model. The updated pricing scheme arrives a little more than a week after the disastrous original announcement that infuriated developers.
"Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding.
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