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Apparently, we’re entering a golden era of real-life Mario Kart experiences, with the latest addition being the upcoming Mario Kart Special Edition version of the Hot Wheels AI Intelligent Race ...
Around the office, Mario Kart is not so much a game as it is a way of life. Its not uncommon for us to imagine the Los Angeles 405 freeway as a fantasy rainbow road, and we can't count how many ...
Nintendo has lifted the lid on its next Mario Kart game, and we certainly weren't expecting it to look quite like this. Mario Kart Live: Home Circuit uses real RC cars with cameras attached to them.
In a different year, Nintendo would have demoed, in person, Mario Kart Live: Home Circuit. The company would have invited select members of the press into some rented event space and let us ...
Mario Kart is the latest game to cross over into the real world via augmented reality (AR). Nintendo has now unveiled Mario Kart Live: Home Circuit, which lets you drive a little remote-controlled ...
Except that in real life, this kart never actually gets off the ground. Instead, with the wheels turned sideways, Mario can slide and skitter sideways across the ground in a pretend hover mode ...
Mario Kart Live: Home Circuit on the Nintendo Switch is a mixed reality racing game that blends elements of classic Mario Kart games with remote controlled RC cars for an experience that evokes ...
One of Nintendo‘s biggest and most surprising announcements during their recent Super Mario Bros. 35th Anniversary Direct event was Mario Kart Live: Home Circuit for the Nintendo Switch. Created ...
Sure this ain't the first time we've seen Mario Kart step outside the game console, but we'll be damned if Tomy's Japanese line of RC cars don't inspire a serious case of gadget lust. In addition ...
During a surprise announcement, Nintendo revealed Mario Kart Live: Home Circuit, a Switch racing game that uses AR and remote-controlled cars. It’ll launch on October 16th.
Here's what we know so far about Nintendo's Mario Kart-in-real-life RC car game, coming Oct. 16. I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming ...
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