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The Walking Dead ... art style, which isn’t a million miles away from the aesthetic of the Telltale games, but even from this brief demo, it feels like the world of Saints & Sinners is larger ...
Regardless of whether that supposed premise was Skydance’s intended goal or not, that’s exactly how I feel about Saints & Sinners ... and the TV show, The Walking Dead is less about ...
The premise is typical Walking ... art-style helps provide a little distance, which is good because otherwise it’s probably be unbearable. This isn’t the only intriguing idea that Saints and ...
When it first came out in 2020, The Walking Dead ... you’re buying. Saints & Sinners holds up really quite well on the original PSVR thanks to the strength of its art style and that inherent ...
Now we’re getting a sequel — the somewhat awkwardly punctuated The Walking Dead: Saints & Sinners — Chapter ... “It’s more about the concept and the human stories of being made to ...
The Shacknews video team got the opportunity to speak with Jake Geiger, Art Director on The Walking Dead: Sinners & Saints and employee at Skydance Interactive. He talked to us about the process ...
Skydance Interactive and Skybound Entertainment will showcase the teaser art for The Walking Dead: Saints & Sinners at San Diego Comic-Con in a come-to-life setting at the Harbor House Restaurant ...
However, there are certain elements that will overlap not only with those comics, but also The Walking Dead TV series. Saints & Sinners will ... the game’s art director.
At least, that’s how things work in this post-apocalyptic version of New Orleans, which serves as the setting for 2020’s exceptional The Walking Dead: Saints & Sinners and its brand-new sequel ...
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