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Researchers have developed glasses that show computer-generated eye animations in place of the wearer's real ones and could be used to simulate emotional reactions when users are distracted or ...
Steve Simek holds up his foreign Speedy Gonzalez glass. The glass is one of his 4,192 cartoon and character glasses that he collects and keeps in a room dedicated to the collection at his Gilbert ...
But there needed to be some ground rules. For one, Tu decided to emphasize the nature of Glass as a wearable headset, so the film had to be from a first-person point of view, and since it is also ...
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